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Magic 2015 - Spoiler Completo 269/269
 Magic 2015 - Spoiler Completo 269/269
Teddy_Bear_X

Demônio
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Posts: 18401
Registro: 07/09/07

Postado em: 24/05/14 10:26







Brancas



Meditation Puzzle {3}{W}{W}
Instant {M15_C}
Convoke
You gain 8 life.

Paragon of New Dawns {3}{W}
Creature - Human Soldier {M15_U}
Other white creatures you control get +1/+1.
W, T: Another target white creature you control gains vigilance until end of turn.
2/2

Resolute Archangel {5}{W}{W}
Creature - Angel {M15_R}
Flying
When Resolute Angel enters the battlefield, if your life total is lower than your starting life total, it becomes equal to your starting life total.
4/4

Seraph of the Masses {5}{W}{W}
Creature - Angel {M15_U}
Convoke
Flying
Seraph of the Masses's power and toughness are each equal to the number of creatures you control.
*/*

Triplicate Spirits {4}{W}{W}
Sorcery {M15_C}
Convoke
Put three 1/1 white Spirit creature tokens with flying onto the battlefield.

Ajani's Pridemate {1}{W}
Creature - Cat Soldier {M15_C}
Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. (For example, if an effect causes you to gain 3 life, you may put one +1/+1 counter on this creature.)
2/2

Aegis Angel {4}{W}{W}
Creature - Angel {M15_R}
Flying
When Aegis Angel enters the battlefield, another target creature gains indestructible for as long as you control Aegis Angel.
5/5

Divine Favor {1}{W}
Enchantment - Aura {M15_C}
Enchant creature

When Divine Favor enters the battlefield, you gain 3 life.

Enchanted creature gets +1/+3.

Kinsbaile Skirmisher {1}{W}
Creature - Kithkin Soldier {M15_C}
When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.
2/2

Midnight Guard {2}{W}
Creature - Human Soldier {M15_C}
Whenever another creature enters the battlefield, untap Midnight Guard.
2/3

Oreskos Swiftclaw {1}{W}
Creature - Cat Warrior {M15_C}

3/1

Soulmender {W}
Creature - Human Cleric {M15_C}
T: You gain 1 life.
1/1

Tireless Missionaries {4}{W}
Creature - Human Cleric {M15_C}
When Tireless Missionaries enters the battlefield, you gain 3 life.
2/3

Serra Angel {3}{W}{W}
Creature - Angel {M15_U}
Flying
Vigilance
4/4

Marked by Honor {3}{W}
Enchantment - Aura {M15_C}
Enchant creature
Enchanted creatures gets +2/+2 and has vigilance.

Divine Verdict {3}{W}
Instant {M15_C}
Destroy target attacking or blocking creature.

Inspired Charge {2}{W}{W}
Instant {M15_C}
Creatures you control get +2/+1 until end of turn.

Return to the Ranks {X}{W}{W}
Sorcery {M15_R}
Convoke
Return X target creature cards with converted mana cost 2 or less from your graveyard to the battlefield.

Mass Calcify {5}{W}{W}
Sorcery {M15_R}
Destroy all nonwhite creatures.

Solemn Offering {2}{W}
Sorcery {M15_C}
Destroy target artifact or enchantment. You gain 4 life.

Wall of Essence {1}{W}
Creature - Wall {M15_U}
Defender
Whenever Wall of Essence is dealt combat damage, you gain that much life.
0/4

Selfless Cathar {W}
Creature - Human Cleric {M15_C}
1W, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.
1/1

Devouring Light {1}{W}{W}
Instant {M15_U}
Convoke
Exile target attack or blocking creature.

Raise the Alarm {1}{W}
Instant {M15_C}
Put two 1/1 white Soldier creature tokens onto the battlefield.

Spirit Bonds {1}{W}
Enchantment {M15_R}
Whenever a nontoken creature enters the battlefield under your control, you may pay W. If you do, but a 1/1 white Spirit creature token with flying into play.

1W, Sacrifice a Spirit: Target non-Spirit creature you control gains indestructible until end of turn.

Warden of the Beyond {2}{W}
Creature - Human Wizard {M15_U}
Vigilance
Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.
2/2

Soul of Theros {4}{W}{W}
Creature - Avatar {M15_M}
Vigilance

4WW: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.

4WW, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
6/6

Ajani Steadfast {3}{W}
Planeswalker - Ajani {M15_M}
[+1]: Up to one target creature you control gets +1/+1 and gains first strike and vigilance until end of turn.

[-2]: Put a +1/+1 counter on each creature you control, then put a loyalty counter on each other planeswalker you control.

[-7]: You get an emblem with "If damage would be dealt to you or a planeswalker you control, prevent all but 1 of that damage".
/4

Dauntless River Marshal {1}{W}
Creature - Human Soldier {M15_U}
Dauntless River Marshal gets +1/+1 as long as you control an Island.

3U: Tap target creature.
2/1

Heliod's Pilgrim {2}{W}
Creature - Human Cleric {M15_C}
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
1/2

Razorfoot Griffin {3}{W}
Creature - Griffin {M15_C}
Flying
First strike
2/2

Avacyn, Guardian Angel {2}{W}{W}{W}
Legendary Creature - Angel {M15_R}
Flying, vigilance
1W: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.
5WW: Prevent all damage that would be dealt to target player this turn by sources of the color of your choice.
5/4

Preeminent Captain {2}{W}
Creature - Kithkin Soldier {M15_R}
FIrst strike

Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
2/2

Hushwing Gryff {2}{W}
Creature - Hippogriff {M15_R}
Flash
Flying
Creatures entering the battlefield don't cause abilities to trigger.
2/1

Boonweaver Giant {6}{W}
Creature - Giant Monk {M15_U}
When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it.
4/4

Spectral Ward {3}{W}{W}
Enchantment - Aura {M15_R}
Enchant creature
Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove auras.

Battle Mastery {2}{W}
Enchantment - Aura {M15_U}
Enchant creature

Enchanted creature has double strike.

Congregate {3}{W}
Instant {M15_U}
Target player gains 2 life for each creature on the battlefield.

Constricting Sliver {5}{W}
Creature - Sliver {M15_U}
Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield."
3/3

Ephemeral Shields {1}{W}
Instant {M15_C}
Convoke
Target creature gains indestructible until end of turn.

First Response {3}{W}
Enchantment {M15_U}
At the beginning of each upkeep, if you lost life last turn, put a 1/1 white Soldier creature token onto the battlefield.

Geist of the Moors {1}{W}{W}
Creature - Spirit {M15_U}
Flying
3/1

Oppressive Rays {W}
Enchantment - Aura {M15_C}


Enchant creature

Enchanted creature can't attack or block unless its controller pays 3.

Activated abilities of enchanted creature cost 3 more to activate.

Pillar of Light {2}{W}
Instant {M15_C}
Exile target creature with toughness 4 or greater.

Sanctified Charge {4}{W}
Instant {M15_C}
Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn.

Spectra Ward {3}{W}{W}
Enchantment - Aura {M15_R}
Enchant creature
Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove auras.

Sungrace Pegasus {1}{W}
Creature - Pegasus {M15_C}
Flying
Lifelink
1/2


Azuis



Chasm Skulker {2}{U}
Creature - Squid Horror {M15_R}
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
When Chasm Skulker dies, put X 1/1 blue Squid creature tokens with islandwalk onto the battlefield, where X is the number of +1/+1 counters on Chasm Skulker.
1/1

Coral Barrier {2}{U}
Creature - Wall {M15_C}
Defender
When Coral Barrier enters the battlefield, put a 1/1 blue Squid creature token with islandwalk onto the battlefield.
1/3

Frost Lynx {2}{U}
Creature - Elemental Cat {M15_C}
When Frost Lynx enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
2/2

Jallax, Master Polymorphist {3}{U}
Legendary Creature - Human Wizard {M15_R}
3U, T, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
2/2

Mercurial Pretender {4}{U}
Creature - Shapeshifter {M15_R}
You may have Mercurial Pretender enter the battlefield as a copy of any creature you control except it gains "2UU: Return this creature to its owner's hand."
0/0

Military Intelligence {1}{U}
Enchantment {M15_U}
Whenever you attack with two or more creatures, draw a card.

Paragon of Gathering Mists {3}{U}
Creature - Human Wizard {M15_U}
Other blue creatures you control get +1/+1.
U, T: Another target blue creature you control gains flying until end of turn.
2/2

Quickling {1}{U}
Creature - Faerie Rogue {M15_U}
Flying
Flash
When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
2/2

Soul of Ravnica {4}{U}{U}
Creature - Avatar {M15_M}
Flying
3UU: Draw a card for each color among permanents you control.
3UU, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control.
6/6

Void Snare {U}
Sorcery {M15_C}
Return target nonland permanent to its owner's hand.

Fugitive Wizard {U}
Creature - Human Wizard {M15_C}

1/1

Welkin Tern {1}{U}
Creature - Bird {M15_C}
Flying

Welkin Tern can block only creatures with flying.
2/1

Mahamoti Djinn {4}{U}{U}
Creature - Djinn {M15_R}
Flying
5/6

Divination {2}{U}
Sorcery {M15_C}
Draw two cards.

Into the Void {3}{U}
Sorcery {M15_C}
Return up to two target creatures to their owners' hands.

Jace's Ingenuity {3}{U}{U}
Instant {M15_C}
Draw three cards.

Negate {1}{U}
Instant {M15_C}
Counter target noncreature spell.

Cancel {1}{U}{U}
Instant {M15_C}
Counter target spell.

Encrust {1}{U}{U}
Enchantment - Aura {M15_C}
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.

Illusory Angel {2}{U}
Creature - Angel Illusion {M15_U}
Flying
Cast Illusory Angel only if you've cast another spell this turn.
4/4

Peel from Reality {1}{U}
Instant {M15_C}
Return target creature you control and target creature you don't control to their owners' hands.

Turn to Frog {1}{U}
Instant {M15_U}
Target creature loses all abilities and becomes a 1/1 blue Frog until end of turn.

Wall of Frost {1}{U}{U}
Creature - Wall {M15_U}
Defender
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
0/7

Jalira, Master Polymorphist {3}{U}
Legendary Creature - Human Wizard {M15_R}
3U, T, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
2/2

Master of Predicaments {3}{U}{U}
Creature - Sphinx {M15_R}
Flying
Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's converted mana cost is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.
4/4

Jorubai Murk Lurker {2}{U}
Creature - Leech {M15_U}
Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp.

1B: Target creature gains lifelink until end of turn.
1/3

Jace, the Living Guildpact {2}{U}{U}
Planeswalker - Jace {M15_M}
+1: Look at the top two cards of your library. Put one of them into your graveyard.

-3: Return another target nonland permanent to its owner's hand.

-8: Each player shuffles his or her hand and graveyard into his or her library. You draw seven cards.
/5

Chronostutter {5}{U}
Instant {M15_C}
Put target creature into its owner's library second from the top.

Nimbus of the Isles {4}{U}
Creature - Elemental {M15_C}
Flying
3/3

Research Assistant {1}{U}
Creature - Human Wizard {M15_C}
3U, T: Draw a card, then discard a card.
1/3

Kapsho Kitefins {4}{U}{U}
Creature - Fish {M15_U}
Whenever Kapsho Kitefins or another creature enters the battlefield under your control, tap target creature an opponent controls.
3/3

Mind Sculpt {1}{U}
Sorcery {M15_C}
Target opponent puts the top seven cards of his or her library into his or her graveyard.

Chief Engineer {1}{U}
Creature - Vedalken Artificer {M15_R}
Artifact spells you cast have convoke.
1/3

AEtherspouts {3}{U}{U}
Instant {M15_R}
For each attacking creature, its owner puts it on the top or bottom of his or her library.

Ensoul Artifact {1}{U}
Enchantment - Aura {M15_U}
Enchant artifact
Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.

Stormtide Leviathan {5}{U}{U}{U}
Creature - Leviathan {M15_R}
Islandwalk

All lands are Islands in addition to their other types.

Creatures without flying or islandwalk can't attack.
8/8

Aeronaut Tinkerer {2}{U}
Creature - Human Artificer {M15_C}
Aeronaut Tinkerer has flying as long as you control an artifact.
2/3

Amphin Pathmage {3}{U}
Creature - Salamander Wizard {M15_C}
2U: Target creature can't be blocked this turn.
3/2

Diffusion Sliver {1}{U}
Creature - Sliver {M15_U}
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays 2.
1/1

Dissipate {1}{U}{U}
Instant {M15_U}
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Glacial Crasher {4}{U}{U}
Creature - Elemental {M15_C}
Trample
Glacial Crasher can't attack unless there is a Mountain on the battlefield.
5/5

Hydrosurge {U}
Instant {M15_C}
Target creature gets -5/-0 until end of turn.

Invisibility {U}{U}
Enchantment - Aura {M15_C}
Enchant creature

Enchanted creature can't be blocked except by Walls.

Polymorphist's Jest {1}{U}{U}
Instant {M15_R}
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.

Statute of Denial {2}{U}{U}
Instant {M15_C}
Counter target spell. If you control a blue creature, draw a card, then discard a card.


Pretas



Covenant of Blood {6}{B}
Sorcery {M15_C}
Convoke

Covenant of Blood deals 4 damage to target creature or player and you gain 4 life.

Cruel Sadist {B}
Creature - Human Assassin {M15_R}
B,T, Pay 1 life: Put a +1/+1 counter on Cruel Sadist.

2B,T, Remove X +1/+1 counters from Cruel Sadist: Cruel Sadist deals X damage to target creature.
1/1

Flesh to Dust {3}{B}{B}
Instant {M15_C}
Destroy target creature. It can't be regenerated.

Indulgent Tormentor {3}{B}{B}
Creature - Demon {M15_R}
Flying

At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life.
5/3

Necromancer's Assistant {2}{B}
Creature - Zombie {M15_C}
When Necromancer's Assistant enters the battlefield, put the top three cards of your library into your graveyard.
3/1

Paragon of Open Graves {3}{B}
Creature - Skeleton Warrior {M15_U}
Other black creatures you control get +1/+1.

1B, T: Another target black creature you control gains deathtouch until end of turn.
2/2

Rotfeaster Maggot {4}{B}
Creature - Insect {M15_C}
When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness.
3/5

Shadowcloak Vampire {4}{B}
Creature - Vampire {M15_C}
Pay 2 life: Shadowcloak Vampire gains flying until end of turn.
4/3

Ulcerate {B}
Instant {M15_U}
Target creature gets -3/-3 until end of turn. You lose 3 life.

Waste Not {1}{B}
Enchantment {M15_R}
Whenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield.
Whenever an opponent discards a land card, add BB to your mana pool.
Whenever an opponent discards a noncreature, nonland card, draw a card.

Xathrid Slyblade {2}{B}
Creature - Human Assassin {M15_U}
Hexproof
3B: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch.
2/1

Gravedigger {3}{B}
Creature - Zombie {M15_C}
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2/2

Nightmare {5}{B}
Creature - Nightmare Horse {M15_R}
Flying

Nightmare's power and toughness are each equal to the number of Swamps you control.
*/*

Sengir Vampire {3}{B}{B}
Creature - Vampire {M15_U}
Flying

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
4/4

Crippling Blight {B}
Enchantment - Aura {M15_C}
Enchant creature

Enchanted creature gets -1/-1 and can't block.

Mind Rot {2}{B}
Sorcery {M15_C}
Target player discards two cards.

Sign in Blood {B}{B}
Sorcery {M15_C}
Target player draws two cards and loses 2 life.

Typhoid Rats {B}
Creature - Rat {M15_C}
Deathtouch
1/1

Zof Shade {3}{B}
Creature - Shade {M15_C}
2B: Zof Shade gets +2/+2 until end of turn.
2/2

Walking Corpse {1}{B}
Creature - Zombie {M15_C}

2/2

In Garruk's Wake {7}{B}{B}
Sorcery {M15_R}
Destroy all creatures you don't control and all planeswalkers you don't control.

Child of Night {1}{B}
Creature - Vampire {M15_C}
Lifelink
2/1

Accursed Spirit {3}{B}
Creature - Spirit {M15_C}
Intimidate
3/2

Stab Wound {2}{B}
Enchantment - Aura {M15_R}
Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.

Caustic Tar {4}{B}{B}
Enchantment - Aura {M15_U}
Enchant land
Enchanted land has "T: Target player loses 3 life."

Ob Nixilis, Unshackled {4}{B}{B}
Legendary Creature - Demon {M15_R}
Flying, trample
Whenever an opponent searches his or her library, that player sacrifices a creature and loses 10 life.
Whenever another creature dies, put at +1/+1 counter on Ob Nixilis, Unshackled.
4/4

Soul of Innistrad {4}{B}{B}
Creature - Avatar {M15_M}
Deathtouch
3BB: Return up to three target creature cards from your graveyard to your hand.
3BB, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand.
6/6

Nightfire Giant {4}{B}
Creature - Zombie Giant {M15_U}
Nightfire Giant gets +1/+1 as long as you control a Mountain.

4R: Nightfire Giant deals 2 damage to target creature or player.
4/3

Witch's Familiar {2}{B}
Creature - Frog {M15_C}
div class="t-spoiler" id="Witch's Familiar" header class="t-spoiler-header common" h2a href="/cards/magic-2015/23204-witchs-familiar"Witch's Familiar/a a class="spoiler-image-link lightbox" href="http://media-dominaria.cursecdn.com/avatars/59/928/635392973030282154.jpeg"/a /h2 ul class="t-spoiler-mana" lispan class="mana-icon mana-colorless-02 tip" title="2 Colorless Mana"2/li lispan class="mana-icon mana-black tip" title="1 Black Mana"B/li /ul /header section class="t-spoiler-content" div class="t-spoiler-meta" span class="t-spoiler-type"Creature - Frog span class="t-spoiler-rarity"span class="mtg-set-icon mtg-set-magic-2015-common"
2/3

Endless Obedience {4}{B}{B}
Sorcery {M15_U}
Convoke
Put target creature card from a graveyard onto the battlefield under your control.

Black Cat {1}{B}
Creature - Zombie Cat {M15_C}
When Black Cat dies, target opponent discards a card at random.
1/1

Liliana Vess {3}{B}{B}
Planeswalker - Liliana {M15_M}
[+1]: Target player discards a card.

[-2]: Search your library for a card, then shuffle your library and put that card on top of it.

[-8]: Put all creature cards from all graveyards onto the battlefield under your control.
/5

Festergloom {2}{B}
Sorcery {M15_C}
Nonblack creatures get -1/-1 until end of turn.

Necromancer's Stockpile {1}{B}
Enchantment {M15_R}
1B, Discard a creature card: Draw a card. If the discarded card was a Zombie card, put a 2/2 black Zombie creature token onto the battlefield tapped.

Stain the Mind {4}{B}
Sorcery {M15_R}
Convoke

Name a nonland card. Search target player's graveyard, hand, and library for any number of card's with that name and exile them. Then that player shuffles his or her library.

Leeching Sliver {1}{B}
Creature - Sliver {M15_U}
Whenever a Sliver you control attacks, defending player loses 1 life.
1/1

Blood Host {3}{B}{B}
Creature - Vampire {M15_U}
1B, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.
3/3

Carrion Crow {2}{B}
Creature - Zombie Bird {M15_C}
Flying
Carrion Crow enters the battlefield tapped.
2/2

Eternal Thirst {1}{B}
Enchantment - Aura {M15_C}
Enchant creature
Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature."

Feast on the Fallen {2}{B}
Enchantment {M15_U}
At the beginning of each upkeep, if an opponent lost life this turn, put a +1/+1 counter on each creature you control.

Necrobite {2}{B}
Instant {M15_C}
Target creature gains deathtouch until end of turn. Regenerate it.

Necrogen Scudder {2}{B}
Creature - Horror {M15_U}
Flying

When Necrogen Scudder enters the battlefield, you lose 3 life.
3/3

Unmake the Graves {4}{B}
Instant {M15_C}
Convoke
Return up to two target creature cards from your graveyard to your hand.

Wall of Limbs {2}{B}
Creature - Zombie Wall {M15_U}
Defender
Whenever you gain life, put a +1/+1 counter on Wall of Limbs.
5BB, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.
0/3


Vermelhas



Brood Keeper {3}{R}
Creature - Human Shaman {M15_U}
Whenever an Aura becomes attached to Brood Keeper, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "R: This creature gets +1/+0 until end of turn."
2/3

Burning Anger {4}{R}
Enchantment - Aura {M15_R}
Enchant creature
Enchanted creature has "T: This creature deals damage equal to its power to target creature or player."

Goblin Rabblemaster {2}{R}
Creature - Goblin Warrior {M15_R}
Other Goblin creatures you control attack each turn if able.
At the beginning of combat on your turn, put a 1/1 red Goblin creature token with haste onto the battlefield.
When Goblin Rabblemaster attacks, it gets +1/+0 for each other attacking Goblin.
2/2

Inferno Fist {1}{R}
Enchantment - Aura {M15_C}
Enchant creature you control
Enchanted creature gets +2/+0.
R, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to target creature or player.

Paragon of Fierce Defiance {3}{R}
Creature - Human Warrior {M15_U}
Other red creatures you control get +1/+1.
R, T: Another target red creature you control gains haste until end of turn.
2/2

Siege Dragon {5}{R}{R}
Creature - Dragon {M15_R}
Flying
When Siege Dragon enters the battlefield, destroy all Walls your opponents control.
Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 5 damage to each creature without flying that player controls.
5/5

Wall of Fire {1}{R}{R}
Creature - Wall {M15_C}
Defender
R: Wall of Fire gets +1/+0 until end of turn.
0/5

Foundry Street Denizen {R}
Creature - Goblin Warrior {M15_C}
Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.
1/1

Cone of Flame {3}{R}{R}
Sorcery {M15_C}
Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.

Goblin Roughrider {2}{R}
Creature - Goblin Knight {M15_C}

3/2

Lava Axe {4}{R}
Sorcery {M15_C}
Lava Axe deals 5 damage to target player.

Rummaging Goblin {2}{R}
Creature - Goblin Rogue {M15_C}
T, Discard a card: Draw a card.
1/1

Thundering Giant {3}{R}{R}
Creature - Giant {M15_C}
Haste
4/3

Furnace Whelp {2}{R}{R}
Creature - Dragon {M15_U}
Flying

R: Furnace Whelp gets +1/+0 until end of turn.
2/2

Shivan Dragon {4}{R}{R}
Creature - Dragon {M15_R}
Flying

R: Shivan Dragon gets +1/+0 until end of turn.
5/5

Lightning Strike {1}{R}
Instant {M15_C}
Lightning Strike deals 3 damage to target creature or player.

Seismic Strike {2}{R}
Instant {M15_C}
Seismic Strike deals damage to target creature equal to the number of Mountains you control.

Shrapnel Blast {1}{R}
Instant {M15_U}
As an additional cost to cast Shrapnel Blast, sacrifice an artifact.
Shrapnel Blast deals 5 damage to target creature or player.

Soul of Shandalar {4}{R}{R}
Creature - Avatar {M15_M}
First strike

3RR: Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls.

3RR, Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls.
6/6

Clear a Path {R}
Sorcery {M15_C}
Destroy target creature with defender.

Torch Fiend {1}{R}
Creature - Devil {M15_C}
R, Sacrifice Torch Fiend: Destroy target artifact.
2/1

Heat Ray {X}{R}
Instant {M15_C}
Heat Ray deals X damage to target creature.

Hoarding Dragon {3}{R}{R}
Creature - Dragon {M15_R}
Flying
When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.
When Hoarding Dragon dies, you may put the exiled card into its owner's hand.
4/4

Aggressive Mining {3}{R}
Enchantment {M15_R}
You can't play lands.
Sacrifice a land: Draw two cards. Activate this ability only once each turn.

Goblin Kaboomist {1}{R}
Creature - Goblin Warrior {M15_R}
At the beginning of your upkeep, put a colorless artifact token named Land Mine onto the battlefield with "R, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself.
1/2

Chandra, Pyromaster {2}{R}{R}
Planeswalker - Chandra {M15_M}
[+1]: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.

[0]: Exile the top card of your library. You may play it this turn.

[-7]: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
/4

Kird Chieftain {3}{R}
Creature - Ape {M15_U}
Kird Chieftain gets +1/+1 as long as you control a Forest.

4G: Target creature gets +2/+2 and gains trample until end of turn.
3/3

Crucible of Fire {3}{R}
Enchantment {M15_R}
Dragon creatures you control get +3/+3.

Miner's Bane {4}{R}{R}
Creature - Elemental {M15_C}
2R: Miner's Bane gets +1/+0 and gains trample until end of turn.
6/3

Might's Tyrrany {5}{R}
Enchantment {M15_U}
At the beginning of combat on your turn, if you control all creatures with the greatest power on the battlefield, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Stoke the Flames {2}{R}{R}
Instant {M15_U}
Convoke
Stoke the Flames deals 4 damage to target creature or player.

Might Makes Right {5}{R}
Enchantment {M15_U}
At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

Krenko's Enforcer {1}{R}{R}
Creature - Goblin Warrior {M15_C}
Intimidate
2/2

Borderland Marauder {1}{R}
Creature - Human Warrior {M15_C}
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
1/2

Generator Servant {1}{R}
Creature - Elemental {M15_C}
T, Sacrifice Generator Servant: Add 2 to your mana pool. If that mana is spent on a creature spell, it gains haste until end of turn.
2/1

Act on Impulse {2}{R}
Sorcery {M15_U}
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way.

Kurkesh, Onakke Ancient {2}{R}{R}
Legendary Creature - Ogre Spirit {M15_R}
Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay R. If you do, copy that ability. You may choose new targets for the copy.
4/3

Altac Bloodseeker {1}{R}
Creature - Human Berserker {M15_U}
Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn.
2/1

Belligerent Sliver {2}{R}
Creature - Sliver {M15_U}
Sliver creatures you control have "This creature can't be blocked except by two or more creatures."
2/2

Blastfire Bolt {5}{R}
Instant {M15_C}
Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature.

Circle of Flame {1}{R}
Enchantment {M15_U}
Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.

Crowd's Favor {R}
Instant {M15_C}
Convoke
Target creature gets +1/+0 and gains first strike until end of turn.

Forge Devil {R}
Creature - Devil {M15_C}
When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
1/1

Frenzied Goblin {R}
Creature - Goblin Berserker {M15_U}
Whenever Frenzied Goblin attacks, you may pay R. If you do, target creature can't block this turn.
1/1

Hammerhand {R}
Enchantment - Aura {M15_C}
Enchant creature
When Hammerhand enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.

Scrapyard Mongrel {3}{R}
Creature - Hound {M15_C}
As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample.
3/3


Verdes



Paragon of Eternal Wilds {3}{G}
Creature - Human Druid {M15_U}
Other green creatures you control get +1/+1.
G, t: Another target green creature you control gains trample until end of turn.
2/2

Reclamation Sage {2}{G}
Creature - Elf Shaman {M15_U}
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2/1

Genesis Hydra {X}{G}{G}
Creature - Plant Hydra {M15_R}
When you cast Genesis Hydra, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library.
Genesis Hydra enters the battlefield with X +1/+1 counters on it.
0/0

Soul of Zendikar {4}{G}{G}
Creature - Avatar {M15_M}
Reach
3GG: Put a 3/3 green Beast creature token onto the battlefield.
3GG, Exile Soul of Zendikar from your graveyard: Put a 3/3 green Beast creature token onto the battlefield.
6/6

Phytotitan {4}{G}{G}
Creature - Plant Elemental {M15_R}
When Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of his or her next upkeep.
7/2

Charging Rhino {3}{G}{G}
Creature - Rhino {M15_C}
Charging Rhino can't be blocked by more than one creature.
4/4

Elvish Mystic {G}
Creature - Elf Druid {M15_C}
T: Add G to your mana pool.
1/1

Roaring Primadox {3}{G}
Creature - Beast {M15_C}
At the beginning of your upkeep, return a creature you control to its owner's hand.
4/4

Runeclaw Bear {1}{G}
Creature - Bear {M15_C}

2/2

Centaur Courser {2}{G}
Creature - Centaur Warrior {M15_C}

3/3

Garruk's Packleader {4}{G}
Creature - Beast {M15_U}
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
4/4

Hunt the Weak {3}{G}
Sorcery {M15_C}
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control.

Plummet {1}{G}
Instant {M15_C}
Destroy target creature with flying.

Titanic Growth {1}{G}
Instant {M15_C}
Target creature gets +4/+4 until end of turn.

Terra Stomper {3}{G}{G}{G}
Creature - Beast {M15_R}
Terra Stomper can't be countered.

Trample
8/8

Restock {3}{G}{G}
Sorcery {M15_R}
Return two target cards from your graveyard to your hand. Exile Restock.

Hornet Queen {4}{G}{G}{G}
Creature - Insect {M15_R}
Flying, deathtouch
When Hornet Queen enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield.
2/2

Siege Wurm {5}{G}{G}
Creature - Wurm {M15_C}
Convoke
Trample
5/5

Wall of Mulch {1}{G}
Creature - Wall {M15_U}
Defender
G, Sacrifice a Wall: Draw a card.
0/4

Gather Courage {G}
Instant {M15_C}
Convoke
Target creature gets +2/+2 until end of turn.

Naturalize {1}{G}
Instant {M15_C}
Destroy target artifact or enchantment.

Overwhelm {5}{G}{G}
Sorcery {M15_U}
Convoke
Creatures you control get +3/+3 until end of turn.

Yisan, the Wanderer Bard {2}{G}
Legendary Creature - Human Rogue {M15_R}
2G, T, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle your library.
2/3

Nissa, Worldwaker {3}{G}{G}
Planeswalker - Nissa {M15_M}
[+1]: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.

[+1]: Untap up to four target Forests.

[-7]: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands.
/3

Sunblade Elf {G}
Creature - Elf Warrior {M15_U}
Sunblade Elf gets +1/+1 as long as you control a Plains.

4W: Creatures you control get +1/+1 until end of turn.
1/1

Hunter's Ambush {2}{G}
Instant {M15_C}
Prevent all combat damage that would be dealt by nongreen creatures this turn.

Invasive Species {2}{G}
Creature - Insect {M15_C}
When Invasive Species enters the battlefield, return another permanent you control to its owner's hand.
3/3

Life's Legacy {1}{G}
Sorcery {M15_R}
As an additional cost to cast Life's Legacy, sacrifice a creature.

Draw cards equal to the sacrificed creature's power.

Shaman of Spring {3}{G}
Creature - Elf Shaman {M15_C}
When Shaman of Spring enters the battlefield, draw a card.
2/2

Chord of Calling {X}{G}{G}{G}
Instant {M15_R}
Convoke
Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.

Hornet Nest {2}{G}
Creature - Insect {M15_R}
Defender
Whenever Hornet Nest is dealt damage, put that many 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield.
0/2

Kalonian Twingrove {5}{G}
Creature - Treefolk Warrior {M15_R}
Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.

When Kalonian Twingrove enters the battlefield, put a green Treefolk Warrior creature token onto the battlefield with "This creature's power and toughness are each equal to the number of Forests you control."
*/*

Ancient Silverback {4}{G}{G}
Creature - Ape {M15_U}
G: Regenerate Ancient Silverback.
6/5

Back to Nature {1}{G}
Instant {M15_U}
Destroy all enchantments.

Carnivorous Moss-Beast {4}{G}{G}
Creature - Plant Elemental Beast {M15_C}
5GG: Put a +1/+1 counter on Carnivorous Moss-Beast.
4/5

Feral Incarnation {8}{G}
Sorcery {M15_U}
Convoke
Put three 3/3 green Beast creature tokens onto the battlefield.

Living Totem {3}{G}
Creature - Plant Elemental {M15_C}
Convoke
When Living Totem enters the battlefield, you may put a +1/+1 counter on another target creature.
2/3

Netcaster Spider {2}{G}
Creature - Spider {M15_C}
Reach
Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.
2/3

Nissa's Expedition {4}{G}
Sorcery {M15_U}
Convoke
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Ranger's Guile {G}
Instant {M15_C}
Target creature you control gets +1/+1 and gains hexproof until end of turn.

Satyr Wayfinder {1}{G}
Creature - Satyr {M15_C}
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
1/1

Undergrowth Scavenger {3}{G}
Creature - Fungus Horror {M15_C}
Undergrowth Scavenger enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards.
0/0

Venom Sliver {1}{G}
Creature - Sliver {M15_U}
Sliver creatures you control have deathtouch.
1/1

Verdant Haven {2}{G}
Enchantment - Aura {M15_C}
Enchant land

When Verdant Haven enters the battlefield, you gain 2 life.

Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).

Vineweft {G}
Enchantment - Aura {M15_C}
Enchant creature
Enchanted creature gets +1/+1.
4G: Return Vineweft from your graveyard to your hand.


Douradas



Garruk, Apex Predator {5}{B}{G}
Planeswalker - Garruk {M15_M}
+1: Destroy another target planeswalker.

+1: Put a 3/3 black Beast creature token with deathtouch onto the battlefield.

-3: Destroy target creature. You gain life equal to its toughness.

-8: Target opponent gets an emblem with "Whenever a creature attac
 
Phanda

Esquilo
0 Referências
Posts: 121
Registro: 05/11/13

Postado em: 24/05/14 12:02
Essa Waste Not é sensação heim!
;)
 
DanMinighiti

Rogue
0 Referências
Posts: 441
Registro: 22/04/14

Postado em: 24/05/14 15:18
Falta o Amulet Avarice. Artefato.

Até agora os que eu mais gostei foram o Chasm Skulker, a lendária azul, a military intelligence, o demonio preto é legalzim, Waste not é top tbm né, o dragão vermelho e a genesis hidra...

Nossa, até que bastante.
 
Tandor

Tritão
0 Referências
Posts: 7139
Registro: 26/10/03

Postado em: 24/05/14 15:44
Teoria:

Paragon of New Dawns - Soul of Mirrodin ? (Mirrodin, terra dos cincos sóis?)

Paragon of Gathering Mists - Soul of Ravnica (Ravnica, terra das névoas?)

Paragon of Open Graves - Soul of Inistrad (Inistrad, terra dos túmulos entupida de cadáveres?)

Paragon of Fierce Defiance - Soul of não sei, que terra tinha um desafio feroz ?

Paragon of Eternal Wilds - Soul of Zendikar (Zendikar, terra onde regiões selvagens predominam)
 
yagobotino

Elfo
0 Referências
Posts: 67
Registro: 12/08/12

Postado em: 24/05/14 16:42
sensacional esse elfo... ja garante um lugar certo de main deck no legacy
 
Man-o-War

Lenda
0 Referências
Posts: 3131
Registro: 29/01/05

Postado em: 24/05/14 19:52

Esse elfo ¬¬

Mais um bicho para o pod..

 
Jymme

Metamorfo
0 Referências
Posts: 341
Registro: 27/08/12

Postado em: 24/05/14 20:45
resolute archangel *-* ..... reanimator t2 agradece!
 
Baldim

Esquilo
43 Referências (100.00% positivas)
Posts: 2156
Registro: 29/07/12

Postado em: 24/05/14 22:24

Entra fácil no slot da Xamã Viridiana...

Roubado mesmo, e o que estava precisando o/ !!

 
Magic_Sharingan

Lenda
6 Referências (100.00% positivas)
Posts: 4204
Registro: 01/04/11

Postado em: 25/05/14 09:38

Elfinho filézão mesmo!

 
DanMinighiti

Rogue
0 Referências
Posts: 441
Registro: 22/04/14

Postado em: 25/05/14 19:48

Não entendi pq esse elfo é TÃO bom, não... Não achei nada de espetacular... Podem explicar?

Outra coisa, quando eles vão continuar a soltar os spoilers das cartas de M15? Tem data confirmada ou só vai ser quando eles quiserem?

 
RKitsune

Esquilo
0 Referências
Posts: 190
Registro: 04/02/13

Postado em: 26/05/14 01:03
pelo mesmo custo que a shaman, mantendo a tribo, para quem va usar algo do tipo, acrescenta encantamento as coisas que podem ser destruidas, mais versatil que a Viridian
 
assis

Esquilo
8 Referências (100.00% positivas)
Posts: 18
Registro: 23/10/13

Postado em: 26/05/14 01:03
cara esse elfo sozinho para o pod muitas coisas do hexproof no legacy creio eu que o mais esperado, finalmente side contra o sneak atack........... e muitas oltras possibilidades que deixo pra meus oltros amigo responderem.
 
Jymme

Metamorfo
0 Referências
Posts: 341
Registro: 27/08/12

Postado em: 01/06/14 11:14
esse elfo vai ser uma delícia =P
 
DonCalavera

Pirata
0 Referências
Posts: 1180
Registro: 03/03/13

Postado em: 01/06/14 12:20
Chasm Skulker robado da porra...
Será que sai um semi tribal de polvos? Os japa vão pirar xD

E esse elfinho ai, quero 8x foil, 4 pra coleção e resto pros decks!
 
roquer

Esquilo
0 Referências
Posts: 792
Registro: 08/06/10

Postado em: 01/06/14 12:23
esse elfo é absurdamente bom jogará em todos os formatos muito fácil, espero q não seja uma incomum " mítica" q nem luz banidora que vc abre uma box e vem uma...
 
laucion

Mago
0 Referências
Posts: 1754
Registro: 15/08/12

Postado em: 01/06/14 13:40
uai.. pelo que vi a edição tem 60 incomuns. com 36 * 3 = 108 incomuns por box é impossível que venha duas de cada!

Por ser algo aleatório vc deve ser capaz de fechar sets de algumas e nem ver a cara de outras.

eu, por exemplo, comprei uma box de modern masters e não vi nenhuma pestermite, mesmo ela sendo comum..
 
ElderDragon

Soldado
32 Referências (100.00% positivas)
Posts: 14084
Registro: 24/11/03

Postado em: 01/06/14 20:34
Vocês estão todos errados, rsrsrs

Magic 2015 virá com 70 incomuns e não 60 (a coleção vem com 10 cards a mais e a Wizards já anunciou q serão incomuns), logo é impossível vir 2 de cada de todas as incomuns na box.
 
ElderDragon

Soldado
32 Referências (100.00% positivas)
Posts: 14084
Registro: 24/11/03

Postado em: 01/06/14 20:37

Isso tb não procede. Todas incomuns acabam vindo 0-3 por box em Viagem para Nyx. Eu diria q na média aqui, até Luz Banidora veio com uma média boa - algo em torno de 1,68 por box.

 
enc_toledo

Pesadelo
0 Referências
Posts: 1847
Registro: 25/06/04

Postado em: 01/06/14 22:59

A Wiki na Salvation menciona que serão 80 incomuns.

http://wiki.mtgsalvation.com/article/Magic_2015

 
Rishvek

Turtle
0 Referências
Posts: 515
Registro: 11/04/13

Postado em: 01/06/14 23:10
Eu sou um sortudão então. 2 Banishing Light em 12 Boosters.